|Chop!||Chargeable||This is one of Finn’s chargeable attacks. It has a nice, juicy hitbox and very respectable range. The fact that—like all of Finn’s normal attacks—you can charge it while moving makes this move really potent for pot shotting enemies who are committed to attacks. .|
|The Sword Stuff||Chargeable (first strike)||This is Finns’ combo attack. It is rangy and leads directly into his Slasher! attack.|
|Slasher!||Chargeable||It isn’t uncommon for up-tilts to be pretty good in MulitVersus. Many characters are able to jump cancel their moves and follow up with air attacks. But Finn’s Slasher! doesn’t even require a jump cancel at most percentages, as it carries you into the air.|
Better yet, at most percentages, it effortlessly combos into his neutral air attack, which combos into a ton of stuff. Basically, this move is extremely potent.
|Low Blow, Bro!||Chargeable, Armor Breaking||This is a down spike that hits twice and breaks armor. Of course, as is the way with Finn, you can hold this move charged while moving freely.|
|High Five, Dude!||Frozen, Ice Gauntlet||This is a great tool in Finn’s kit. It isn’t that amazing for knockouts, but it is a chargeable attack that allows you to move while having a stored charge that hits a little above Finn’s head, which makes it a pretty good anti-air.|
Another property of this attack is that it destroys projectiles.
|Get Skonked !||Chargeable, Reflects Projectiles||Hey, if destroying projectiles with the High Five isn’t enough for you, the shoulder charge actually reflects them. This is a pretty good tool for getting in on your enemies, and its ability to bat away projectiles only assists it in doing that.|
|Backpack Attack!||Chargeable, Vacuum||This is Finn’s most notorious attack. It sees him spin around, hitting opponents on either side of him. While you may feel the impulse to spam this move initially, keep in mind that it leaves you a sitting duck for projectiles.|
|Sweet Deals!||Down + Special||This isn’t an attack at all. Here Finn can buy one of three items. He can get the boots, which make him faster, the armor, appropriately, gives your moves armor, and BMO, which turns Sweet Deals into a stubby, but potent, attack.|
You can stack these items, but they will get gradually more expensive every time you buy one. Typically, you want to buy the boots first, as they really help Finn get around the arena.
|Slam-Bam-In-A-Can!||Armor Breaking||This is a midair normal attack for Finn. It naturally combos into literally every air special he has. Needless to say, this is an extremely potent attack and should be regularly utilized.|
This air normal is a little on the stubby side, but you can combo into it off of Finn’s Slasher! attack.
|Flying Sword Moves!||Forward + Attack||This is a fast-moving sword attack. It hits relatively hard and moves Finn forward. Naturally, it also has pretty good range. This is a great approach tool and combos into his Soaring Backpack Attack.|
|Sky Punch!||Up + Attack||Up And Away is extremely useful for being able to lead into the Go Long! special. Otherwise, it is just a relatively basic chargeable normal attack that hits above Superman.|
In order to follow up with Go Long! you will want to jump cancel this attack after it connects. Don’t worry, the timing isn’t tight.
|Ground Chop!||Down + Attack||This is a fantastic move with an amazing hitbox. Ground Chop! will beat a number of anti-air options. It is a wonderful tool for approaching from above.|
|High Five, Dude||Chargeable, Reflects Projectiles||The aerial version of his neutral grounded special attack. It still has its projectile reflecting properties.|
One thing worth noting is that if you charge this move, and then land, it transitions into being the grounded version,
|Mathematical Air Dash!||Forward + Special||This move is an attack that sees Finn dash at his opponent. He will strike his opponent if he passes through them, but does the most damage if you hit them at the end of the dash.|
|Soaring Backpack Attack!||Up + Special||This is similar to Finn’s grounded Backpack Attack. Similar to that move, it is very powerful, especially if you have a lot of coins. This will be a key attack you will want to utilize.|
Keep in mind that the Slam-Bam-In-A-Can! will combo directly into this.
|Throwing Stones!||Down + Special||This move sees Finn throw a gem down. Once it is down his Mathematical Air Dash will teleport him right to it. This is great for recovering after being knocked off the platform, but it can also be a potent, and tricky, offensive tool.|
Using this does cost coins. If you don’t have enough, you will throw a weak projectile instead of the gem.